How to Design a Puzzle Game In 5 Steps -

How to Design a Puzzle Game In 5 Steps

Jonas Tyroller
Views: 52002
Like: 2132
Designing puzzles for video games can be quite a challenge when you don’t know how to best go about it. In this quick crash course you’ll learn a reliable 5 step process for coming up with absolutely outstanding logic puzzles in no time at all. Hope you find it useful. 🙂

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  1. I feel like I'm the only that loves his accent

  2. Dude your first unity tutorial has really helped me. Ive gotten quite far with my version of the game. I have gotten the camera to orbit around the player, and just need to make the move directions to match. I also made a boost ramp

  3. Great video Jonas!!
    Tons of great tips. I'll definitely be watching this video multiple times!

  4. Absolutely fantastic, Jonas!
    These game design videos of yours are always wonderfully done. You're definitely my favorite gamedev YouTuber by now. Keep it up!

  5. Great video as usual! We actually use some of those techniques at work when we try to come up with new features

  6. Excellent video. Quick tip for this game; maybe put symbols on the tiles, like X and O, so that it's also accessible for people who are color blind.

  7. Btw another tip for puzzle games, don't give the player too many levels. I've seen indie puzzle games similar to the one in this video but with like 800 levels : that's too much

  8. aN excellent puzzle, please.
    But thanks a lot for this and all of your great videos!
    (Ehm, warum schreibe ich dir das in Englisch?…)

  9. Where did you get that wooden board with hexagons? And for that matter, all those many other board game pieces, dice, beads etc.?

  10. Fantastic video! I really liked the game you made for it. I found myself wanting to play it while watching. You should flesh out into a full game when you get time. Thanks for the content Jonas!

  11. I think the ultimate puzzle is how you got so swole! looking BUFF DUDE

  12. Can you make a video on the grid based movement shown in this video and just grid based movement in general? Thanks!

  13. Great and informative video dude. Love the physical references, a powerful teaching tool.

  14. You made that game in only a few hours? That's amazing!

  15. 1. Just random rules
    2. Experiment with objectives
    3. Learn with the player
    4. Expand the rules
    5. Reorder and polish

  16. Would buy on Steam… Wouldn't expect to pay more than a dollar, thought, so probably it wouldn't pay off.

  17. That "cheating" method of creating stages, the first thought I had was "you could automate that", and make randomly generated puzzles.

  18. This is a really well-explained and useful video. Exactly what I was looking for, I love watching you go from the random prototyping to actually mocking up a quick game and seeing how quickly something can start resembling a finished product. Thanks for this!

  19. No captions? Not even auto-generated? 🙁

  20. Great and informative video dude. Love the physical references, a powerful teaching tool.
    But Jonas, where can we play this game?

  21. How did you do the tilesnapping kind of spritemovement? I need it in one of my games and i cant find a tutorial for it, pls help

  22. This was awesome! A real hands on lesson like this is so rare, especially such a useful one. Thank you so much Jonas.

  23. Jonas, I think for this type of puzzle game it might be possible to procedurally generate the puzzles. This creates the possibility for an "infinite" mode allowing you to keep puzzling even after completing the entire stash of hand crafted puzzles.

  24. "Controller : [Logic]"…any number of players take turns with the same basic rule set of shapes pieces to mix…then…the entire set the players create is shifted by 1 person over to challenge them with the other person's arrangement…its timed…whoever's in the top 50% gets a slightly tougher starting basis…the grind continues by 50% of cutting the players…until…1…remains…

  25. You do realize that ,with just what you showed, there are 152,587,890,625 different combinations or 5^16. This is another reason why testing and debugging are so very important.

  26. I think the best way to start making a puzzle game should actually start with a single, simple mechanic, but one with a lot of room for expansion.

  27. Great video! I like the encouragement for physical prototyping with various pieces, odds and ends, etc. That and it looked mesmerizing (in a good way!) to see all the stuff you had to work with. ;u;

  28. I have been watching videos about puzzle design lately and this is hands down the most synthetic and practical video I have seen so far.
    Everything else is either going in depth into rules and game theory without caring for what actually makes a puzzle fun, or high concept pseudophilosophy without actually getting into the design process itself.

  29. Great video! I went into a game jam wanting to do a puzzle platformer since I knew how to do platformers I thought "Oh that won't be that bad". Then hit a MAJOR roadblock when it came to designing the levels. So really to do a puzzle platformer I should have tried making BOTH puzzle games and platformer games. It turned out alright in the end, but I only ended up with 3 levels, and the first was a tutorial.

    I still want to add to it, so I'm going to try your tip of using physical objects. Beyond the simple levels It got hard to keep track of everything so I think that will help a lot. Thank you for all of your game design videos, I think its really helped me learn things much faster than it would have been on my own.

  30. Wow, a tutorial on puzzle design that actually teaches how to make puzzles! Thanks! 🙂

  31. Hey Jonas, can I use this game idea for my new game ?

  32. Some fun additions to this game would be teleportors and conversion spaces that change the colors of the tiles that pass over them.

    Great video! Thanks for sharing.

  33. I am lucky I found this channel. I happened to design a game, which also works as a puzzle called Sight Reduction. You can see it here: I am deciding to do a puzzle version I am calling Ravel. I would look to bring some ideas here into it. How Sight Reduction differs is player alternates colors and a piece captures a friendly piece, rather than an enemy piece. There is no reason why Ravel type puzzles cannot use both, depending on puzzle type. I want to develop this as a puzzle type.

  34. 7:23 cant you just eat up the yellow on the right bottom corner and then eat up everything like a line with the remaining yellow?

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    Thanks and God bless!

    The Ruvol Inventor

  36. Great video, thanks for the information!

  37. Excellent video!!! It’s a bit fast paced so I had to pause a lot to take it all in. The tips are very helpful to get started!!

  38. You managed to find a good balance between complexity and simplicity in the way you explain.
    Videos like yours have infinitely greater value than someone just analyzing ready-made puzzles as Mark does. The video really shows you know what you're talking about.
    Thanks for sharing your game design ideas, your videos are amazing.

  39. Random rules…
    Me having 0 imagination… so that's why it's difficult to make one… welp got to start somehow…
    Discovered liked puzzle games after all thinking of making one, maybe can get interest back in game deving…

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